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blackcat2000

34 Game Reviews

6 w/ Responses

Very nice idea, very well done

But I'm sure you've heard this plenty of times before. The ball moves too fast. It's very hard to hit exactly where you want to. I'm also sure people have asked you to add powerups, but never bothered to state possibilities. Not to criticize, but I'll try and suggest a few to the best of my ability:
Slow motion (easier to aim, maybe it'tll be temporary, or regenerates slowly)
Aimer (a line that shows where the ball is so you can watch the top of the screen, and shoot based on more than an estimate)
Sticky ball (Either it makes enemies slow down, or it leaves a slight line of gooze that acts like a moat, that lasts for a few seconds)
Anyway, those are the few powerups I could think of (suggestions, no offence taken if you don't use them or anything like that). Improvements would include more of a goal, or a sub-goal. What i mean is that since in bowling, the floor is ever so slightly sloped, and you usually aim for the center, the ball could follow the slight sloped rule, or more enemies could appear in the center, giving a slightly more bowling mindset.
The bowling ball also takes quite a bit of time to 'reload'. I read in one of your replies that the speed+firepower upgrade helps that, but I figured I'd mention it anyways. An addition to the game could be a sort of a charging thing. Instead of clicking, you can click and hold to 'charge' your ball, which makes it spin more, or veer towards the center, or just destroy monsters as a whole. It could let off a sort of sonicboom, freezing nearby enemies (near to the pins) for a few seconds, enough time to recover and fire at them.
I love the idea though, very nice game, looking forward to any future games from you, be they a sequel or another very innovative idea.

Lovely graphics. Great game

Though slightly frustrating at times, making me drop the game for... a day... then picking it up again (times such as falling off small cliffs repeatedly). As I said, the graphics were great, and the story was... there. A faint one, but a tory nonetheless. The ending was a little disappointing, and I won't try and spoil it for others... Maybe a little animation or something to show him having extreme power or something... Or being happy with the humans. Something. Small slideshow of him helping humans, but they can't see him? Your choice, obviously...

The game itself was really simple. The power-ups were nice (ah yes, another thing. Maybe have money you can buy power-ups with... but that wouldn't suit this game too well, maybe in a sequel which features the Quickling with the humans...), unique, well drawn. I like the simple, yet very effective drawings. The music was great too, ambient, really suits the game. Nothing too horrible about the game I found. Difficulty setting was there. Maybe add a mouse control, some how. Looking forward to another one!

Very, very nice game

I've played your other Bloons games, and the resemblance is great. I mean that as in, you can relate between the games. The comments after each level are also entertaining. It has a nice difficulty curve. Nice and easy to extremely hard. It would be sorta useful to have a sort of grid to place the towers, as you can't really position them so they fit nicely in a certain small area.

It would also help some people to have a little 'cheats' area. Which, to disappoint them, is just hints, i.e. Prime places to put certain towers (i.e. needle ones in the |~| areas, and super monkey/basic tower at the corners where it meets different roads 3 times. Saving cash, etc etc.

Another slightly lacking feature (though not totally neccesary) is interest. There could be interest, which limits those who like to spend all their money. Boss ballons would be nice. I realize I'm basically suggesting you to make it like Flash Element TD, and I'm sorry for that :P.

In fact, if you wish, you can scratch everything I said. This is a very nice game, simple being one of the main attractive features (as in your other Bloon games, the art style, animation style, etc etc). Whatever you decide (if you do ever make another one) to do should be fine with me. Good job on this one.

I swear, I wanna smash my computer after playing

this game. It was good, but to tell the truth, damn frustrating. It practically made me cry like a baby (practically). It was bearable until level 92. And the level jumps were... random. I played supposedly 40 levels and I was at 92. It was an alright game, besides for the damn levels in which I die 50 times (literally... then I quit at level 92).
It was fun. The art was good too, and the physics are nice. Alright game, besides the impossible piss-you-off levels (to me, they were). The level swaps could/should be explained too. As well as the power ups/combos (I suppose that's explained as you go along...). Nice game though. I've cooled down enough to not smash my computer. Whew. Also, the options to turn off the audio and stuff was a good call.

Ok. Dude. Seriously.

I like your ideas. There were some obviously good ideas in there (a little inapproapriate, but good nonetheless) such as the flashbang: quite original, and pulled off quite well. The music: I love it. I'm gonna go download them after this review in fact. I feel it fits with the racing theme too, but that's personal opinion.
Now for what need improving. Firstly (sorry, another personal opinion), I think the green car should be the beginner's car, and the red the intermediate. The 'Expert' cars, however, are just impossible to play with. I mean it. You need to press and let go of the accelerater constantly if you're going to live. If that's what you intended to be 'Expert' then you did a great job.
An alternative to slowing down the expert cars would be wider roads.
Something awesome would be a little bit of drifting. That would suit the expert cars greatly. Maybe only the expert cars can drift (hmm... motivate everyone to try them).
Looking forward to your (possible) sequel. Keep working on it!

Tell ya' the truth

This was boring. It was plain. I haven't seen any game like it (whew... I'm SO glad for that). It's original, I suppose, but seriously, that was boring. Sometimes you click one square and the guy comes up on a neighbouring square. The one your meant to capture doesn't seem to follow a certain pattern. Seriously, this was really boring. Sorry.

Er, just not that good.

Erm. Personally, I just don't like it. It's too random (sometimes I get 2 kids in a row, sometimes 1 every 10). The music got annoying (a simple 'music off' button would solve this problem). It's based on a game (nothing reduced for that. Many games are based on other ones).
However, where you really lost rating is the fact that it's really boring. Very hard to actually complete (in fact, I'm not very motivated to try). The rockets and extra points were a original (but personally, not that great) touch. The animation and pictures were nice. If you manage to make this more original (MORE, not a totally different game, neccesarily), for example levels, or tag teams, power-ups (like super jump, stop time) you can save, a simple how-to guide on something like hanging on ledges (I sorta had trouble with that). An ok game, if you improve with some suggestions.

Great as a movie, decent as a game.

Yeah, I liked the song. I liked the graphics. I liked the story for the song. Loved them, in fact.
Unfortunately, I DIDN'T really like the game. You basically just stay still and spam spacebar. Seriously. Even when I tried, I couldn't really find the beat that the game followed. A good and new idea, but unfortunately, I beleive this would fair better as a movie. It has everything a movie should have. Most of the rating is due to the music and graphics, rather than the game.
If you make another one, I hope it's a movie, and I'll look forward to it. A lot.

Sorry, I liked the first one better

Simple. This game is becoming like most other games, with a straightforward goal. Of course, All the graphics and power-ups were awesome, like the first one. However, the first one has something that I found to enjoy much more. That thing is creativity. This version was fun, but in most levels required a single, no mistakes, path, that leads to frustration, whereas in the first one, you could go back to a level and try out many, many ways of passing a level. As I said many times before, it was fun, but it's becoming restricted. Great game though!

Warnockworld responds:

Thanks for the feedback, its always appreciated. More bloons was designed to take the level design as far as I could take it, without repeating too much of what was in the first one. And that usually meant trying to make the levels hard.

Cheers

Wow... I liked it

I mean, it's a dress-up game, but, it's new! *dresses up game cube I don't have in bikini*. Seriously, this was good, the music wasn't TOO shabby, I found this amusing too... Don't know about others, but I'm giving this a good rating. The graphics were only OK, but still good, since everything matched up quite well, as in, not like those other dress-up games where the shirts are too big etc. Good job, keep it up, maybe something even newer and different! ;)

KentWolf responds:

lol Thanks for the score. And yes I'm working on something new lol

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